Feb 02, 2012, 06:03 PM // 18:03
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#1
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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Need some help in chosing
So based on your guy's experience with these two classes mixed (or maybe not) and your ability to make your own builds instead of using pvx - which class combo would be better based on this info:
R/ME - using barrage and incendiary arrows on mobs.
ME/R - using pet as "tank"/"main attack"
Thoughts?
Last edited by Calista Blackblood; Feb 03, 2012 at 06:05 PM // 18:05..
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Feb 02, 2012, 06:15 PM // 18:15
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#2
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Me/R doesn't really add much to a build. R/Me would be understandable if you were using Epidemic with Broad Head Arrow,but even that is redundant with Techobabble(and if you really need AoE Daze)
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Feb 02, 2012, 06:25 PM // 18:25
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#3
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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I was told me/r is good because you can bring a pet - most people in prof (i have all campaigns and expansions but will start in prof) go me/r for the pet.
Epidemic and Broad head arrow seem good but im going for the "your dead before you reach me" or if i decide to do a bit of pvp with this pve character then - "i will annoy you and make you rq harder then your mom" - rq = rage quit
Last edited by Calista Blackblood; Feb 03, 2012 at 06:05 PM // 18:05..
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Feb 02, 2012, 06:34 PM // 18:34
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#4
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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What exactly are you going to do with an R/Me that a primary mesmer won't do better and with higher attributes?
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Feb 02, 2012, 06:40 PM // 18:40
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#5
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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slaughter you with arrows. but for stronger enemies that wont fall through a hail of arrows, like end game bosses and dungeons - ill slow you down and make you confused while i run away and hail you with more arrows....if r/me not a good choice for this? - solo (less heros/no hench) is the ultimate goal. but if I have to ill hide behind my pet or a hero or two.
I just thought of something:
if you dont fall from my rain of arrows, I could run away rain fire on your ass and then barrage you with arrows (r/e)
Last edited by a-kyle; Feb 02, 2012 at 06:44 PM // 18:44..
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Feb 02, 2012, 07:01 PM // 19:01
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#6
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Academy Page
Join Date: Nov 2009
Location: UK
Guild: The Imperial Guards [TIGT]
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Quote:
Originally Posted by a-kyle
...for stronger enemies that wont fall through a hail of arrows, like end game bosses and dungeons - ill slow you down and make you confused while i run away and hail you with more arrows....
if you dont fall from my rain of arrows, I could run away rain fire on your ass and then barrage you with arrows (r/e)
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This is how you imagine end-game content to be? My my, no offense, but are you in for a shock.
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Feb 02, 2012, 07:05 PM // 19:05
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#7
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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ive been to end game on all of my three characters....9/10 it was easy ...so easy i could dance and would still win >_> - but that 1/10 i died....angry face
My friend suggested the Bunny Thumper Build...
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Feb 02, 2012, 07:21 PM // 19:21
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#8
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Krytan Explorer
Join Date: Apr 2009
Location: Sweden
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Me/R is good for pre-searing, but not anywhere else in the game.
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Feb 02, 2012, 07:23 PM // 19:23
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#9
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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Quote:
Originally Posted by a-kyle
ive been to end game on all of my three characters....9/10 it was easy ...so easy i could dance and would still win >_> - but that 1/10 i died....angry face
My friend suggested the Bunny Thumper Build...
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Endgame will eat you up if you think bunny thumper builds will be workable. You're in for a shock.
__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Feb 02, 2012, 08:01 PM // 20:01
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#10
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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so will r/me work then i need to kill with arrows. i've already beaten all the campaigns - i know what to expect, prof was so easy.
Last edited by Calista Blackblood; Feb 03, 2012 at 06:06 PM // 18:06..
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Feb 02, 2012, 08:05 PM // 20:05
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#11
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Permanently Banned
Join Date: Oct 2007
Location: Northern Ireland
Guild: Nowhere To Run Nowhere To [Hide]
Profession: N/
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__________________
The best goodbyes are like a knife in the dark: short, simple and to the point
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Feb 02, 2012, 09:07 PM // 21:07
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#12
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Krytan Explorer
Join Date: Apr 2008
Profession: A/R
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just because im unsure what something means in a build doesn't mean I haven't beaten the game. the only thing I haven't done is HM - so what I ask a "newb question" and im pegged as a newb?
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Feb 02, 2012, 10:13 PM // 22:13
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#13
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Lion's Arch Merchant
Join Date: Aug 2010
Location: The other side
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HM is what end game is. To be honest though I would be very surprised if you could get through NM, and if the option was available EM, with this kind of build. Without of course getting carried by your team in which you would be a wasted slot.
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Feb 02, 2012, 10:43 PM // 22:43
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#14
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Lion's Arch Merchant
Join Date: May 2008
Location: Netherlands
Guild: The Saviors Of [EviL]
Profession: D/
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You can run NM with an empty skillbar and still win.
That is no endgame content.
Want a taste of endgame content?
Play DoA/Winds Of Change content/Underworld.
In Hardmode.
thats endgame content.
and it will destroy you.
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Feb 02, 2012, 10:54 PM // 22:54
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#15
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Krytan Explorer
Join Date: Aug 2005
Location: N.Z.
Guild: _
Profession: P/
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Quote:
Originally Posted by a-kyle
R/ME - Mind fcuk from a distance while using barrage and incendiary arrows on mobs.
ME/R - Mind fcuk from a distance while using pet as "tank"/"main attack"
Thoughts?
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Thoughts:
1)Choose Either Me/X for spells or R/x for pet and interupting attacks + lots of other builds.
2)Let a Hero, who is better at the job than most players run the Interupt builds.
3)Ranger primary is worth considering a Pet, but not Mesmer primary (except 1 off builds)
If you Give a spell caster a Bow or Give a physical damage dealer spells, both will be less effective (most of the time).
I'd go with R/x as you can put 1-2 mesmer skills on the bar if you really want, you can always have a pet, you have more armour and you have better PVE skills. err...(IMO)
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Feb 02, 2012, 11:44 PM // 23:44
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#16
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Wilds Pathfinder
Join Date: Sep 2006
Location: WI
Profession: Mo/
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i'll try to sum it up for you without sounding rude
me/r or r/me, choose whichever you want if you're just playing through pve, it will all work just fine.
however, if you plan on doing any harder content, you have to be more practical. any class other than a ranger using a pet doesn't work well. it just becomes a waste of a slot/attributes with no real damage. also r/e doesn't do any good because switching back and forth between casting high energy spells and firing arrows doesn't work well. leave the casting to casters.
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Feb 03, 2012, 01:17 AM // 01:17
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#17
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Academy Page
Join Date: Jan 2010
Location: England
Guild: Sad Flute Clan [sfc]
Profession: Mo/W
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Describing something as though it's good doesn't make it good.
Quote:
Originally Posted by a-kyle
slaughter you with arrows.
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No, you wont. You will be doing very measly damage. (Bows have slow attack speeds and limited AoE options, pretty much only barrage) In HM things have alot of armour.
Quote:
Originally Posted by a-kyle
but for stronger enemies that wont fall through a hail of arrows, like end game bosses and dungeons - ill slow you down and make you confused while i run away and hail you with more arrows..
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You'll make them confused while you run away? No offence but it sounds like you just finished reading Anets description of the mesmer class right there. The only way you will be doing any confusing is while your team try and figure out why their ranger is running mesmer skills.
Quote:
Originally Posted by a-kyle
if you dont fall from my rain of arrows, I could run away rain fire on your ass and then barrage you with arrows (r/e)
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This just sounds like when two kids are talking about how they're gonna keep eachothers asses.
Kid 1: I cud kik ur ass! I a black belt in jew jitsew an id choke you wiv wun arm!
Kid 2: Nuu id do backflip and kick u face!
Saying you will rain fire on someone when in reality you will stand still for 2 seconds casting what will probably be Fire Storm which will then hit for about 20 per tick and within 1 tick they will probably have moved from it and it will no longer be doing anything at all.
Listen to the people here, they have a decent idea of what they're talking about (mostly).
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Feb 03, 2012, 02:34 AM // 02:34
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#18
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Wilds Pathfinder
Join Date: Mar 2008
Location: USA - W.Coast
Guild: HiME
Profession: Mo/
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There really only are two places in "endgame" HM that are considerably difficult, which are UW and DoA. If you don't plan on spending much time in there, you won't have to worry too much. Just run what you like and enjoy the ride through the game. Personally, I never liked how those areas were designed, nor the drops in there, so I very seldom attempt repeating them.
But back to your original question, I'd say out of those two it would have to be the Ranger. Mes with pet is pretty much pointless. Without a decent investment into BM and skills in that tree, you probably would experience "blackout" fairly often.
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Feb 03, 2012, 09:25 AM // 09:25
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#19
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Since you can change your secondary class its no real problem if you find its not working change.
Ranger/mesmer will work just don't try to be a caster and spam off high cost mesmer skills.
Your a ranger with a few mesmer skills that aid your ranger abilities.
Mesmer/ranger less useful imo but by all means give it a go plain mesmer is excellent and that will carry you through to where you can change secondary if I am right.
Mesmer/Ranger with a pet will be tricky, you have a lot of points in beastmastery to make the pet effective and enough points in marksmanship to use the bow, that leaves precious few for any mesmer skills.
You could put no points in marksmanship and just use the bow for pulling, the pet would do the damage while you harass the enemy with mesmer skills.
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Feb 03, 2012, 11:27 AM // 11:27
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#20
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Forge Runner
Join Date: Sep 2005
Guild: WTB Q9+5e Bows/Q8 14^50 Weapons
Profession: R/P
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Unless the ranger gets buffed... go with mesmer. In it's current iteration you can run them anywhere. Rangers not so much. Well my ranger goes everywhere, but I'm a masochist.
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